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Tuesday, September 18, 2007

Ethernet repeaters and hubs


For signal degradation and timing reasons, coaxial Ethernet segments had a restricted size which depended on the medium used. For example, 10BASE5 coax cables had a maximum length of 500 metres (1,640 feet). Also, as was the case with most other high-speed buses, Ethernet segments had to be terminated with a resistor at each end. For coaxial-cable-based Ethernet, each end of the cable had a 50-ohm resistor attached. Typically this resistor was built into a male BNC or N connector and attached to the last device on the bus, or, if vampire taps were in use, to the end of the cable just past the last device. If termination was not done, or if there was a break in the cable, the AC signal on the bus was reflected, rather than dissipated, when it reached the end. This reflected signal was indistinguishable from a collision, and so no communication could take place.

A greater length could be obtained by an Ethernet repeater, which took the signal from one Ethernet cable and repeated it onto another cable. If a collision was detected, the repeater transmitted a jam signal onto all ports to ensure collision detection. Repeaters could be used to connect segments such that there were up to five Ethernet segments between any two hosts, three of which could have attached devices. Repeaters could detect an improperly terminated link from the continuous collisions and stop forwarding data from it. Hence they alleviated the problem of cable breakages: when an Ethernet coax segment broke, while all devices on that segment were unable to communicate, repeaters allowed the other segments to continue working, although depending on which segment was broken and the layout of the network the partitioning that resulted may have made other segments unable to reach important servers and thus effectively useless.

People recognized the advantages of cabling in a star topology, primarily that only faults at the star point will result in a badly partitioned network, and network vendors started creating repeaters having multiple ports, thus reducing the number of repeaters required at the star point. Multiport Ethernet repeaters became known as "hubs". Network vendors such as DEC and SynOptics sold hubs that connected many 10BASE2 thin coaxial segments. There were also "multi-port transceivers" or "fan-outs". These could be connected to each other and/or a coax backbone. The best-known early example was DEC's DELNI. These devices allowed multiple hosts with AUI connections to share a single transceiver. They also allowed creation of a small standalone Ethernet segment without using a coaxial cable.

Ethernet on unshielded twisted-pair cables (UTP), beginning with StarLAN and continuing with 10BASE-T, was designed for point-to-point links only and all termination was built into the device. This changed hubs from a specialist device used at the center of large networks to a device that every twisted pair-based network with more than two machines had to use. The tree structure that resulted from this made Ethernet networks more reliable by preventing faults with (but not deliberate misbehavior of) one peer or its associated cable from affecting other devices on the network, although a failure of a hub or an inter-hub link could still affect lots of users. Also, since twisted pair Ethernet is point-to-point and terminated inside the hardware, the total empty panel space required around a port is much reduced, making it easier to design hubs with lots of ports and to integrate Ethernet onto computer motherboards.

Despite the physical star topology, hubbed Ethernet networks still use half-duplex and CSMA/CD, with only minimal activity by the hub, primarily the Collision Enforcement signal, in dealing with packet collisions. Every packet is sent to every port on the hub, so bandwidth and security problems aren't addressed. The total throughput of the hub is limited to that of a single link and all links must operate at the same speed.

Collisions reduce throughput by their very nature. In the worst case, when there are lots of hosts with long cables that attempt to transmit many short frames, excessive collisions can reduce throughput dramatically. However, a Xerox report in 1980 summarized the results of having 20 fast nodes attempting to transmit packets of various sizes as quickly as possible on the same Ethernet segment.[2] The results showed that, even for minimal Ethernet frames (64B), 90% throughput on the LAN was the norm. This is in comparison with token passing LANs (token ring, token bus), all of which suffer throughput degradation as each new node comes into the LAN, due to token waits.

This report was wildly controversial, as modeling showed that collision-based networks became unstable under loads as low as 40% of nominal capacity. Many early researchers failed to understand the subtleties of the CSMA/CD protocol and how important it was to get the details right, and were really modeling somewhat different networks (usually not as good as real Ethernet).

Ethernet


Ethernet is a large, diverse family of frame-based computer networking technologies that operate at many speeds for local area networks (LANs). The name comes from the physical concept of the ether. It defines a number of wiring and signaling standards for the physical layer, through means of network access at the Media Access Control (MAC)/Data Link Layer, and a common addressing format.

Ethernet has been standardized as IEEE 802.3. The combination of the twisted pair versions of Ethernet for connecting end systems to the network, along with the fiber optic versions for site backbones, has become the most widespread wired LAN technology. It has been in use from the 1990s to the present, largely replacing competing LAN standards such as coaxial cable Ethernet, token ring, FDDI, and ARCNET. In recent years, Wi-Fi, the wireless LAN standardized by IEEE 802.11, has been used instead of Ethernet for many home and small office networks and in addition to Ethernet in larger installations.


History


Ethernet was originally developed as one of the many pioneering projects at Xerox PARC. Ethernet was invented in the period of 1973–1975.[1] Robert Metcalfe and David Boggs wrote and presented their "Draft Ethernet Overview" some time before March 1974. In March 1974, R.Z. Bachrach wrote a memo to Metcalfe and Boggs, and their management, stating that "technically or conceptually there is nothing new in your proposal" and that "analysis would show that your system would be a failure." This analysis was flawed, however, in that it ignored the "channel capture effect", though this was not understood until 1994. In 1975, Xerox filed a patent application listing Metcalfe and Boggs, plus Chuck Thacker and Butler Lampson, as inventors (U.S. Patent 4,063,220 : Multipoint data communication system with collision detection). In 1976, after the system was deployed at PARC, Metcalfe and Boggs published a paper titled Ethernet: Distributed Packet-Switching For Local Computer Networks.

The experimental Ethernet described in that paper ran at 3 Mbit/s, and had 8-bit destination and source address fields, so Ethernet addresses were not the global addresses they are today. By software convention, the 16 bits after the destination and source address fields were a packet type field, but, as the paper says, "different protocols use disjoint sets of packet types", so those were packet types within a given protocol, rather than the packet type in current Ethernet, which specifies the protocol being used.

Metcalfe left Xerox in 1979 to promote the use of personal computers and local area networks (LANs), forming 3Com. He convinced DEC, Intel, and Xerox to work together to promote Ethernet as a standard, the so-called "DIX" standard, for "Digital/Intel/Xerox"; it standardized the 10 megabits/second Ethernet, with 48-bit destination and source addresses and a global 16-bit type field. The standard was first published on September 30, 1980. It competed with two largely proprietary systems, token ring and ARCNET, but those soon found themselves buried under a tidal wave of Ethernet products. In the process, 3Com became a major company.

Twisted-pair Ethernet systems have been developed since the mid-80s, beginning with StarLAN (but becoming widely known with 10BASE-T). These systems replaced the coaxial cable on which early Ethernets were deployed with a system of hubs linked with unshielded twisted pair and later replaced the CSMA/CD scheme in favor of a switched full duplex system offering higher performance.


General description



Ethernet was originally based on the idea of computers communicating over a shared coaxial cable acting as a broadcast transmission medium. The methods used show some similarities to radio systems, although there are major differences, such as the fact that it is much easier to detect collisions in a cable broadcast system than a radio broadcast. The common cable providing the communication channel was likened to the ether and it was from this reference that the name "Ethernet" was derived.

From this early and comparatively simple concept, Ethernet evolved into the complex networking technology that today powers the vast majority of local computer networks. The coaxial cable was later replaced with point-to-point links connected together by hubs and/or switches in order to reduce installation costs, increase reliability, and enable point-to-point management and troubleshooting. StarLAN was the first step in the evolution of Ethernet from a coaxial cable bus to a hub-managed, twisted-pair network. The advent of twisted-pair wiring enabled Ethernet to become a commercial success.

Above the physical layer, Ethernet stations communicate by sending each other data packets, small blocks of data that are individually sent and delivered. As with other IEEE 802 LANs, each Ethernet station is given a single 48-bit MAC address, which is used both to specify the destination and the source of each data packet. Network interface cards (NICs) or chips
normally do not accept packets addressed to other Ethernet stations. Adapters generally come programmed with a globally unique address, but this can be overridden, either to avoid an address change when an adapter is replaced, or to use locally administered addresses.

Despite the very significant changes in Ethernet from a thick coaxial cable bus running at 10 Mbit/s to point-to-point links running at 1 Gbit/s and beyond, all generations of Ethernet (excluding very early experimental versions) share the same frame formats (and hence the same interface for higher layers), and can be readily (and in most cases, cheaply) interconnected.

Due to the ubiquity of Ethernet, the ever-decreasing cost of the hardware needed to support it, and the reduced panel space needed by twisted pair Ethernet, most manufacturers now build the functionality of an Ethernet card directly into PC motherboards, obviating the need for installation of a separate network card.


Dealing with multiple users


CSMA/CD shared medium Ethernet

Ethernet originally used a shared coaxial cable (the shared medium) winding around a building or campus to every attached machine. A scheme known as carrier sense multiple access with collision detection (CSMA/CD) governed the way the computers shared the channel. This scheme was simpler than the competing token ring or token bus technologies. When a computer wanted to send some information, it used the following algorithm:

Main procedure

  1. Frame ready for transmission
  2. Is medium idle? If not, wait until it becomes ready and wait the interframe gap period (9.6 µs in 10 Mbit/s Ethernet).
  3. Start transmitting
  4. Does a collision occur? If so, go to collision detected procedure.
  5. Reset retransmission counters and end frame transmission

Collision detected procedure

  1. Continue transmission until minimum packet time is reached (jam signal) to ensure that all receivers detect the collision
  2. Increment retransmission counter
  3. Is maximum number of transmission attempts reached? If so, abort transmission.
  4. Calculate and wait random backoff period based on number of collisions
  5. Re-enter main procedure at stage 1

This can be likened to what happens at a dinner party, where all the guests talk to each other through a common medium (the air). Before speaking, each guest politely waits for the current speaker to finish. If two guests start speaking at the same time, both stop and wait for short, random periods of time (in Ethernet, this time is generally measured in microseconds). The hope is that by each choosing a random period of time, both guests will not choose the same time to try to speak again, thus avoiding another collision. Exponentially increasing back-off times (determined using the truncated binary exponential backoff algorithm) are used when there is more than one failed attempt to transmit.

Computers were connected to an Attachment Unit Interface (AUI) transceiver, which was in turn connected to the cable (later with thin Ethernet the transceiver was integrated into the network adaptor). While a simple passive wire was highly reliable for small Ethernets, it was not reliable for large extended networks, where damage to the wire in a single place, or a single bad connector, could make the whole Ethernet segment unusable. Multipoint systems are also prone to very strange failure modes when an electrical discontinuity reflects the signal in such a manner that some nodes would work properly while others work slowly because of excessive retries or not at all (see standing wave for an explanation of why); these could be much more painful to diagnose than a complete failure of the segment. Debugging such failures often involved several people crawling around wiggling connectors while others watched the displays of computers running a ping command and shouted out reports as performance changed.

Since all communications happen on the same wire, any information sent by one computer is received by all, even if that information is intended for just one destination. The network interface card interrupts the CPU only when applicable packets are received: the card ignores information not addressed to it unless it is put into "promiscuous mode". This "one speaks, all listen" property is a security weakness of shared-medium Ethernet, since a node on an Ethernet network can eavesdrop on all traffic on the wire if it so chooses. Use of a single cable also means that the bandwidth is shared, so that network traffic can slow to a crawl when, for example, the network and nodes restart after a power failure.

Monday, September 17, 2007

Building a simple computer network

A simple computer network may be constructed from two computers by adding a network adapter (Network Interface Controller (NIC)) to each computer and then connecting them together with a special cable called a crossover cable. This type of network is useful for transferring information between two computers that are not normally connected to each other by a permanent network connection or for basic home networking applications. Alternatively, a network between two computers can be established without dedicated extra hardware by using a standard connection such as the RS-232 serial port on both computers, connecting them to each other via a special crosslinked null modem cable.
Practical networks generally consist of more than two interconnected computers and generally require special devices in addition to the Network Interface Controller that each computer needs to be equipped with. Examples of some of these special devices are hubs, switches and routers.

Basic Hardware Components

All networks are made up of basic hardware building blocks to interconnect network nodes, such as Network Interface Cards (NICs), Bridges, Hubs, Switches, and Routers. In addition, some method of connecting these building blocks is required, usually in the form of galvanic cable (most commonly Category 5 cable). Less common are microwave links (as in IEEE 802.11) or optical cable ("optical fiber").
Network Interface Cards
A network card, network adapter or NIC (network interface card) is a piece of computer hardware designed to allow computers to communicate over a computer network. It provides physical access to a networking medium and provides a low-level addressing system through the use of MAC addresses. It allows users to connect to each other either by using cables or wirelessly.
Repeaters

A Because repeaters work with the actual physical signal, and do not attempt to interpret the data being transmitted, they operate on the Physical layer, the first layer of the OSI model.
Hubs
A hub contains multiple ports. When a packet arrives at one port, it is copied the packets to all the ports of the hub. When the packets are copied, the destination address in the frame does not change to a broadcast address. It does this in a rudimentary way, it simply copies the data to all of the Nodes connected to the hub.

Bridges
A network bridge connects multiple network segments at the data link layer (layer 2) of the OSI model. Bridges do not promiscuously copy traffic to all ports, as does a hub. but learns which MAC addresses are reachable through specific ports. Once the bridge associates a port and an address, it will send traffic for that address only to that port. Bridges do send broadcasts to all ports except the one on which the broadcast was received.
Bridges learn the association of ports and addresses by examining the source address of frames that it sees on various ports. Once a frame arrives through a port, its source address is stored and the bridge assumes that MAC address is associated with that port. The first time that a previously unknown destination address is seen, the bridge will forward the frame to all ports other than the one on which the frame arrived.
Bridges come in three basic types:
  1. Local bridges: Directly connect local area networks (LANs)
  2. Remote bridges: Can be used to create a wide area network (WAN) link between LANs. Remote bridges, where the connecting link is slower than the end networks, largely have been replaced by routers.
  3. Wireless bridges: Can be used to join LANs or connect remote stations to LANs

Switches

Switches are a marketing term that encompasses routers and bridges, as well as devices that may distribute traffic on load or by application content (e.g., a Web URL identifier). Switches may operate at one or more OSI layers, including physical, data link, network, or transport (i.e., end-to-end). A device that operates simultaneously at more than one of these layers is called a multilayer switch.
Overemphasizing the ill-defined term "switch" often leads to confusion when first trying to understand networking. Many experienced network designers and operators recommend starting with the logic of devices dealing with only one protocol level, not all of which are covered by OSI. Multilayer device selection is an advanced topic that may lead to selecting particular implementations, but multilayer switching is simply not a real-world design concept.

Routers

Routers are the networking device that forwards data packets along networks by using headers and forwarding tables to determine the best path to forward the packets. Routers work at the network layer (layer 3) of the OSI model. Routers also provide interconnectivity between like and unlike media. This is accomplished by examining the Header of a data packet.[8] They use routing protocols such as Open Shortest Path First (OSPF) to communicate with each other and configure the best route between any two hosts. A router is connected to at least two networks, commonly two LANs or WANs or a LAN and its ISP's network. Some DSL and Cable Modems have been integrated with routers for home consumers.

Types of networks

Personal Area Network (PAN)
A personal area network (PAN) is a computer network used for communication among computer devices (including telephones and personal digital assistants) close to one person. The devices may or may not belong to the person in question. The reach of a PAN is typically a few meters. PANs can be used for communication among the personal devices themselves (intrapersonal communication), or for connecting to a higher level network and the Internet (an uplink).
Personal area networks may be wired with computer buses such as USB and FireWire. A wireless personal area network (WPAN) can also be made possible with network technologies such as IrDA and Bluetooth.
Local Area Network (LAN)
A network covering a small geographic area, like a home, office, or building. Current LANs are most likely to be based on Ethernet technology. The defining characteristics of LANs, in contrast to WANs (wide area networks), include their much higher data transfer rates, smaller geographic range, and lack of a need for leased telecommunication lines. Hosts can be made part of a specific LAN can be defined by setting their address to one within the address range of the LAN subnet This can be done by manual configuration, or by configuring DHCPDynamic Host Configuration Protocol autoconfiguration to give the host an address in the appropriate range.
Currently standardized LAN technologies operate at speeds up to 10 Gbit/s. IEEE has projects investigating the standardization of 100 Gbit/s, and possibly 40 Gbit/s. Inverse multiplexing is commonly used to build a faster aggregate from slower physical streams, such as bringing 4 Gbit/s aggregate stream into a computer or network element with four 1 Gbit/s interfaces.
Campus Area Network (CAN)
A network that connects two or more LANs but that is limited to a specific and contiguous geographical area such as a college campus, industrial complex, or a military base. A CAN, may be considered a type of MAN (metropolitan area network), but is generally limited to an area that is smaller than a typical MAN, so it is called a CAN.
This term is most often used to discuss the implementation of networks for a contiguous area. In the past, when layer 2 switching (i.e., bridging (networking) was cheaper than routing, campuses were good candidates for layer 2 networks, until they grew to very large size. Today, a campus may use a mixture of routing and bridging. The network elements used, called "campus switches", tend to be optimized to have many Ethernet interfaces rather than an arbitrary mixture of Ethernet and WAN interfaces.
Metropolitan Area Network (MAN)
A network that connects two or more Local Area Networks or CAN together but does not extend beyond the boundaries of the immediate town, city, or metropolitan area. Multiple routers, switches & hubs are connected to create a MAN.
Wide Area Network (WAN)
A WAN is a data communications network that covers a relatively broad geographic area (i.e. one country to another and one continent to another continent) and that often uses transmission facilities provided by common carriers, such as telephone companies. WAN technologies generally function at the lower three layers of the OSI reference model: the physical layer, the data link layer, and the network layer.
The highest data rate commercially available, as a single bitstream, on WANs is 40 Gbit/s, principally used between large service providers. Wavelength Division Multiplexing, however, can put multiple 10 or 40 Gbyte/s streams onto the same optical fiber.
Global Area Network (GAN)
Global area networks (GAN) specifications are in development by several groups, and there is no common definition. In general, however, a GAN is a model for supporting mobile communications across an arbitrary number of wireless LANs, satellite coverage areas, etc. The key challenge in mobile communications is "handing off" the user communications from one local coverage area to the next. In IEEE Project 802, this involves a succession of terrestrial Wireless local area networks (WLAN) is the [6]. INMARSAT has defined a satellite-based Broadband Global Area Network (BGAN).
IEEE mobility efforts focus on the data link layer and make assumptions about the media. Mobile IP is a network layer technique, developed by the IETF, which is independent of the media type and can run over different media while still keeping the connection.
Internetwork
Two or more networks or network segments connected using devices that operate at layer 3 (the 'network' layer) of the OSI Basic Reference Model, such as a router. Any interconnection among or between public, private, com, or governmental networks may also be defined as an internetwork.
In modern practice, the interconnected networks use the Internet Protocol. There are at least three variants of internetwork, depending on who administers and who participates in them:
  • Intranet
  • Extranet
  • "The" Internet


Intranets and extranets may or may not have connections to the Internet. If connected to the Internet, the intranet or extranet is normally protected from being accessed from the Internet without proper authorization. The Internet itself is not considered to be a part of the intranet or extranet, although the Internet may serve as a portal for access to portions of an extranet.

Intranet

An intranet is a set of interconnected networks, using the Internet Protocol and uses IP-based tools such as web browsers, that is under the control of a single administrative entity. That administrative entity closes the intranet to the rest of the world, and allows only specific users. Most commonly, an intranet is the internal network of a company or other enterprise.

Extranet

A extranet is network or internetwork that is limited in scope to a single organization or entity but which also has limited connections to the networks of one or more other usually, but not necessarily, trusted organizations or entities (e.g., a company's customers may be provided access to some part of its intranet thusly creating an extranet while at the same time the customers may not be considered 'trusted' from a security standpoint). Technically, an extranet may also be categorized as a CAN, MAN, WAN, or other type of network, although, by definition, an extranet cannot consist of a single LAN, because an extranet must have at least one connection with an outside network.

Internet, The

A specific internetwork, consisting of a worldwide interconnection of governmental, academic, public, and private networks based upon the Advanced Research Projects Agency Network (ARPANET) developed by ARPA of the U.S. Department of Defense – also home to the World Wide Web (WWW) and referred to as the 'Internet' with a capital 'I' to distinguish it from other generic internetworks.
obtained from address registries that control assignments. Service providers and large enterprises also exchange information on the reachability of their address ranges through the Border Gateway Protocol.

Classification of computer networks

By network layer
Computer networks may be classified according to the network layer at which they operate according to some basic reference models that are considered to be standards in the industry such as the seven layer OSI reference model and the four layer Internet Protocol Suite model. In practice, the great majority of networks use the Internet Protocol (IP) as their network layer. Some networks, however, are using IP Version 6 IPv6, usually in coexistence with IPv4. IPv6 use is often experimental. it is an interconnection of a group of computers in other words.
A network as simple as two computers linked with a crossover cable has several points at which the network could fail: either network interface, and the cable. Large networks, without careful design, can have many points at which a single failure could disable the network.
When networks are critical, the general rule is that they should have no single point of failure. The broad factors that can bring down networks, according to the Software Engineering Institute [4] at Carnegie-Mellon University:
Attacks: these include software attacks by various miscreants (e.g., malicious hackers, computer criminals) as well as physical destruction of facilities.
Failures: these are in no way deliberate, but range from human error in entering commands, bugs in network element executable code, failures of electronic components, and other things that involve deliberate human action or system design.
Accidents: Ranging from spilling coffee into a network element to a natural disaster or war that destroys a data center, these are largely unpredictable events. Survivability from severe accidents will require physically diverse, redundant facilities. Among the extreme protections against both accidents and attacks are airborne command posts and communications relays[5], which either are continuously in the air, or take off on warning. In like manner, systems of communications satellites may have standby spares in space, which can be activated and brought into the constellation.

Dealing with Power Failures

One obvious form of failure is the loss of electrical power. Depending on the criticality and budget of the network, protection from power failures can range from simple filters against excessive voltage spikes, to consumer-grade Uninterruptible Power Supplies(UPS) that can protect against loss of commercial power for a few minutes, to independent generators with large battery banks. Critical installations may switch from commercial to internal power in the event of a brownout,where the voltage level is below the normal minimum level specified for the system. Systems supplied with three-phase electric power also suffer brownouts if one or more phases are absent, at reduced voltage, or incorrectly phased. Such malfunctions are particularly damaging to electric motors. Some brownouts, called voltage reductions, are made intentionally to prevent a full power outage.
Some network elements operate in a manner to protect themselves and shut down gracefully in the event of a loss of power. These might include noncritical application and network management servers, but not true network elements such as routers. UPS may provide a signal called the "Power-Good" signal. Its purpose is to tell the computer all is well with the power supply and that the computer can continue to operate normally. If the Power-Good signal is not present, the computer shuts down. The Power-Good signal prevents the computer from attempting to operate on improper voltages and damaging itself
To help standardize approaches to power failures, the Advanced Configuration and Power Interface (ACPI) specification is an open industry standard first released in December 1996 developed by HP, Intel, Microsoft, Phoenix and Toshiba that defines common interfaces for hardware recognition, motherboard and device configuration and power management.

By scale

Computer networks may be classified according to the scale: Personal Area Network (PAN), Local Area Network, Campus Area Network, Metropolitan area network (MAN), or Wide area network (WAN). As Ethernet increasingly is the standard interface to networks, these distinctions are more important to the network administrator than the end user. Network administrators may have to tune the network, based on delay that derives from distance, to achieve the desired Quality of Service (QoS).
Controller Area Networks are a special niche, as in control of a vehicle's engine, a boat's electronics, or a set of factory robots.

By connection method

Computer networks may be classified according to the hardware technology that is used to connect the individual devices in the network such as Ethernet, Wireless LAN, HomePNA, or Power line communication.

By functional relationship

Computer networks may be classified according to the functional relationships which exist between the elements of the network, for example Active Networking, Client-server and Peer-to-peer (workgroup) architectures.

By network topology

Main article: Network Topology

Computer networks may be classified according to the network topology upon which the network is based, such as Bus network, Star network, Ring network, Mesh network, Star-bus network, Tree or Hierarchical topology network, etc.
Network Topology signifies the way in which intelligent devices in the network see their logical relations to one another. The use of the term "logical" here is significant. That is, network topology is independent of the "physical" layout of the network. Even if networked computers are physically placed in a linear arrangement, if they are connected via a hub, the network has a Star topology, rather than a Bus Topology. In this regard the visual and operational characteristics of a network are distinct.

By protocol

Computer networks may be classified according to the communications protocol that is being used on the network. See the articles on List of network protocol stacks and List of network protocols for more information

Computer network

A computer network is composed of multiple connected computers that communicate over a wired or wireless medium to share data and other resources. For instance, a home computer network may consist of two or more computers that share files and a printer using the network. The size and scalability of any computer network are determined both by the physical medium of communication and by the software controlling the communication (i.e., the protocols).
Experts in the field of networking debate whether two computers that are connected together using some form of communications medium constitute a network. Therefore, some works state that a network requires three connected computers. One such source, "Telecommunications: Glossary of Telecommunication Terms" states that a computer network is "A network of data processing nodes that are interconnected for the purpose of data communication". The term "network" being defined in the same document as "An interconnection of three or more communicating entities".[1] A computer connected to a non-computing device (e.g., networked to a printer via an Ethernet link) may also represent a computer network, although this article does not address this configuration.
This article uses the definition which requires two or more computers to be connected together to form a network. [2] The same basic functions are generally present in this case as with larger numbers of connected computers. In order for a network to function, it must meet three basic requirements, it must provide connections, communications and services. Connections refers to the hardware, communications is the way in which the devices talk to each other, and services are the things which are shared with the rest of the network. 5. Power supply - computer power supply typically is designed to convert 110-240 V AC power from the mains, to several low-voltage DC power outputs for the internal components of the computer. 7. Surge protector - an appliance designed to protect electrical devices from voltage spikes. Surge protectors attempt to regulate the voltage supplied to an electric device by either blocking or shorting to ground voltage above a safe threshold.[3]